- Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Fixed Serana saying "Lani" for the "Jon" Name. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Why? | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). 2. - Disabled old recap dialogue to help reduce VA overlap. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - The disclaimer message has been changed to a small notification on the top left of the screen. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - The Markarth and Morthal conversations were mixed up. For the players, just try to role-play and be considerate, alright? Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. New quest-aware commentary, as well as dialogue for said armor. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Added radiant quest dialogue for the Dawnguard side. - Fixed sleep functionality for inns. Copyright 2023 Robin Scott. Bethesda meant only the player to attend the party, no one else. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Dark Brotherhood faction awareness and quest commentary. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - The player will no longer be able to steal Serana's horse. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - A new romance mini-quest for players who have chosen to elope with Serana. Her comment after "The Silver Hand" quest should now fire for more people. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Now they should act as regular 'hello' greetings. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. If you have more questions or would like to know more, please visit my website! - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. Serana should now properly wait when being asked to wait. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Changed the existing conditions for existing dialogue to make more sense. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. The friendship requirement stays the same. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. Extensive follower commentary and quest awareness for each of the following quests. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). diventare la vostra anima gemella! Now it shouldn't be delayed. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. A bunch of fixes and content additions. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Alduin bug was fixed previously but delayed. So telling her to be quiet should now actually do that, and not make her talk more instead. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. You have been warned. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Added commentary on dragons returning. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. It wasn't occurring at all in previous versions due to a buggy condition. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Radiant commentary on Ancient Technology quest. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. The base dialogue commentary quests should all be started in time. || The SDA and RDO patches have been overhauled to reflect this too. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Thanks to GuerillaTech for pointing them out! - Cure Dialogue Rewrite + Expansion. This has been fixed. I've since added in safeguards to ensure that once quests are run, they are no longer run again. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. After this update, NFF (and any follower framework support for Serana) will be obsolete. dialogue topic. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Radiant quest dialogue for all the bounty quests (BQ01-04). The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Spouse Merchant ability and daily gold. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. Therefore, Auri Banter is still in the game, but disabled by default. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. You can check her out here! - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Did it for sure this time. - Created an optional patch for the Lustmord Armor mod. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - New romance content towards the earlier parts of Serana's romance plotline. Hey everyone! - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. I'm sure some of you have noticed the updated SDA file available on bethnet. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Added in some revoice lines for "Can I Talk to You For a bit?" - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Added Serana tracking marker and teleport spell toggles (through Serana Menu).
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