Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. As soon as you hit 85, do this questline. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. The final reward is Journeyman Rank 5 mercenaries. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Thank you! A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. It is highly recommended that you do this. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). There are better places to go. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. They are designed for extra support or extra muscle in PvE encounters. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Once you zone in there is a monster bridge. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ The mobs hit very hard and you can get overwhelmed very quickly. To top it all off, it's also a hot zone!! You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Are You Returning to EverQuest II? | EverQuest II If you have an enchanter mez the adds and then hold them for one minute after each kill. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Worth about half a level in that range. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. Watch out for the clerics if you don't have a solid interrupt. Kill everything. They have low HP and don't hit very hard. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Here is a quick run down of everything. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Multiple mercs with heals, buffs, and DPS and you can soar through here. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. The money here is ridiculous. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. I would recommend this place only if you have a group of actual people. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. These levels will come steadily and you will very likely never be overwhelmed. Your merc will also use buffs that are in his level range to buff you and your group. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Theres an important point to be made about this guide and why its successful. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Lots of mobs to kill here. Q: What happens if I don't have the money to pay for my merc? I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. Inside the hut talk to Mercenary Mdjal to hire a mercenary. What that means is he just won't do anything. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. They are very social though and you may need some crowd control. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. This is a picture of the merc window. You dont really explain where things are/how to get there. Create a free website or blog at WordPress.com. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. All the living creatures run, so you might be in trouble without a root or snare. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. House of Thule armor is pretty damn good for it's level. unsure if they removed it or not). The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Thread starter kyle123; . Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. The key issue is that there are gobs of wandering mobs. The first camp is in the large room in the bottom right side of the map. With EverQuest free to play, returning players can easily add additional accounts. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Also assuming you don't have access to a Druid or Wizard. Keep clearing around til you hit 48-49. There is a castle structure there. Make sure you break the room and kill the first wave of mobs slowly. He will very likely murder you if you do. At first, just wait. It'll give an Undead oriented hunting guide. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. They like to run, so bring a snare. I recommend you donate to him for his grinding guides as well. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. You can stay here until you reach level 77. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Thanks for pointing that out. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Any commentary is welcome. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. The key to AFK grinding is to not die rather than maximize exp per hour. The zone is very well spaced. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. All rights reserved. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. It's accessible at level 75, so you can have J5 mercs 10 levels early. If you have a reliable interrupt though, pull like a madman and just prioritize those. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. Q: How does shrouding effect my mercenary? They respawn pretty quick and are higher level than most of the zone, so better exp longer. Too many HP, pain in the ass abilities. That is a great point. JavaScript is disabled. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. NB Loot is rubbish but you don't have to buy any armor until 65. They complete heal and can do it 7 or 8 times in a row. Do the research on your own on Allakhazam. (Test server people should average 37%.) Make me want to fire up the game again! It's essentially a big hole in the ground, but the mobs have low HP and die fast. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. You can go higher, but it isn't really worth it IMO. There are three total HAs he will give you. This amounts to tens of thousands of AA's. Kill the wereorcs. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. If you're a returning player you can find Mercenary Liaison's in PoK. Just be kind and patient. Split or tank em, however your group is set up. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. You will be murdering said spiders and slimes and other animals. They are pretty well all headshotable by 63. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. It just depends on gear if solo and number of boxes/size of group if not. You cannot shroud to level 10 and keep a level 50 mercenary however. If it's not up on the rotation, skip it. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. At 55-62 move to very center area of the zone and kill bigger shades and vampires. At level 5 it gets its second ability, with third obtained at level 15. Balanced: This stance is exactly how it sounds. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Owning any current expansion will also unlock these features. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. The cost adds up very very quickly otherwise. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Enter your email address to follow this blog and receive notifications of new posts by email. At 20, open your map and begin trekking out toward the Stone Hive zone line. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. DO NOT USE FOLLOW HERE. If you aren't saving for something in particular, consider taking these. It's by far the fastest and is almost as easy as the Gribble missions. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Balanced: This stance is exactly how it sounds. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. While you're on that sidebar, read the Returning/New Player FAQ. Read More! The north and east you can at least run out if you botch a pull. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. It's very simple and zone is your oyster beyond that. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. There are two main camps that you'll use. Confidence is how many mobs you can pull above your level and the mercs without him running away. Don't bother with one of the far flung camps. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Plenty of zone to go around. Don't accidently attack Lhranc if you see him. How does it help with boxing? While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Everquest AFK Leveling Missions. The South Camp is the starting point. Swarming, pets, class specific abilities all change everything drastically. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. They hit like Mack trucks but aren't very durable. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Otherwise its like an ooze and a tidemage or a trio of warpriests. 1; 2; Next. They don't hit excessively hard and are very good exp from 68-74. South of the citadel are the drachnid tunnels. I look at AFK Mercing as if the . Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up Still do! Giving out the daily HA tasks? This is a short guide addressing the need of returning players. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends Below the bridge is a giant ice lake covered in spiders and slimes. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. You essentially get all the levels while doing things you would do anyway. The good news is money is now weightless! AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Yet, player groups are hard to come by in the 60 to 80 level range. Stay away from the air giants though. While it is fastest to level in Hotzones, it is always good to have options on where to level. Just places that are more or less easy. and barrel your way to the second city. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube The number of mobs for straight grinding is also really impressive. If you have that key from earlier or a rogue to pick the lock, go inside that building. Fun times. These can quickly take you to 64-65. EQ:Leveling :: Wiki :: EverQuest :: ZAM For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Pick one of the two camps and go nuts. Good leveling guide for Necromancer :: EverQuest Free-to-Play General per mob. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. The south camp is the three rooms near the Nobles Causeway zone line.
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