starsector nexerelin colonization

Press question mark to learn the rest of the keyboard shortcuts. Before the 0.95a update there was an option to disable this at the start, now it's missing. The current one is the support one, making it nigh impossible to fight properly. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Constant glitchy / artifacted graphics in the menu! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Tried posting this on Pastebin but the log was just too long. Starsector Nexerelin Colonization. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Tired of your colonies fielding crap? (OutOfMemoryError), Turret cover crash! Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. If mods are used when you rolled the seed, make them known. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). It also allows you to build storage space-station-waystations. The game feels more dynamic, otherwise its like a static structure on top of a large lore. As title says. A memory leak in a mod is causing Starsector to crash. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Really gives those epic space battle feels more than vanilla imo. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Cookie Notice Is it possible to add volatiles mining stations around gas giants? Features 4X game features in Starsector When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Having problems? I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. The Hegemony will send inspectors to check your colonies if you're using AI. Good planet seeds for use w/ mods. It's so boring not having a conquer-the-Sector mod atm. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. The people that hate you will come for you. and our This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Wish pirates had better stuff, that you might want to use even? I see no actual settings in game and I haven't found anything to show how to do this otherwise. For more information, please see our Also destroying war fleets with my tiny group of ships felt great. Create an account to follow your favorite communities and start taking part in conversations. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. I'm streaming now! Tried this ^^ and it worked like a charm! Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Privacy Policy. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Have you redownloaded the mod to be sure it wasn't messed up? 99% of the time, this happens because Starsector ran out of memory. Thanks so much! and our Dude, why isn't Exi in here? or say "don't steal my organs! Some assets in this file belong to other authors. Uploaded: 23 Feb 2019 . However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Nex is a LOT of new stuff not all of which is well explained. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. . With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. I don't even bother to take planets and stations over anymore it's so bad. It used to be called Starfarer. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Can you be a Commissioned officer for a faction and still colonize? So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. (Read 121931 times), Array-index crash! It also adds a bunch of weapons and hulls that I couldn't play the game without. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Immersion breaking as hell. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Yes. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. and our If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Is it insanely so? They were around in 54 and especially in 62! Histidine, since you are updating this very often (appreciated!) Catch me at https://www.twitch.tv/fen_muirGame: http://f. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Mod Troubleshooting Guide (Read BEFORE posting! Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Log in to view your list of favourite games. Copyright 2023 Robin Scott. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Nice to see (N)exerelin back, good work Histidine. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Wars can actually lead to the extinction of a faction entirely. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Uploader: Histidine. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. . 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Also Remnant farming for. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. No mods for this one. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. 15.91G. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Probably NGO. A lot of things have changed, that effect colonies in starsector 0.95a. Or joining a war fleet I sent waiting in orbit around a planet. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Nex is neither, but it has a scrappiness to it. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. .95.1a-RC6. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Huh, i did not even realize i made my mod (N)exerelin compatible. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Is it possible to add a config for those costs? By default you can have 2 agents (accessed through the Intel screen). Privacy Policy. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Oh well. Diplomatic victory: You are friendly or better with every faction. Is it harder? I don't remember specifically since it's been a while, but I found it on the forums. Overhauls. It draws one in. Pirates will also raid you, and frequently when at -100. Any way to disable this or make the cooldown longer then playtime? Cookie Notice They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. starsector nexerelin colonizationmostar bridge jump injuries. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. So theres a data point for you. Does the owner faction react? Choose your faction (or establish your own) and dominate the Sector! Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Is there a way to disable most of the 4x factor like the random faction events? Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! (OutOfMemoryError). Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. It adds diplomacy, and faction interactions and wars. The people that hate you will come for you. Starsector 0.95.1a is out! Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Bug when i launched the campaign, after distributing my skill points at the character creation. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. What were they thinking? Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Here's the error: That sounds really nice, how does it work around worlds you don't own? in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Make sure you have enough crew & supplies afterwards to keep your fleet operational. How about this: win a couple vanilla games. Pick and choose which blueprints you learn from a package! 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Hey, this great, looking forward to seeing it get done. I came back to the game this week after a long absence. You should have already obtained blueprints for your colony stations & fleet through exploring. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. It used to be called Starfarer. Before the 0.95a update there was an option to disable this at the start, now it's missing. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. This is an extremely modded run with all kinds of goodies from additional. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Copyright 2023 Black Tree Gaming Ltd. All rights reserved. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Absolutely not. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Create an account to follow your favorite communities and start taking part in conversations. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. What about Pirates? This gives them back a foothold in the game. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. MagicLab discord: https://discord.gg/EVQZaD3naU. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. I do mining/exploration missions early on for creds. Nexerelin. I might suggest utilizing Version Checker here. We praise everyday that mod author plays the same game as we do. Do you want massive Fleet battles? I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Should I install it or just stay vanilla ? We cover, exploration, ship design, combat, colony management, late game ships and combat. I think ambassadors are from another mod, Nexerelin only gives you Agents. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Nexerelin is a mod for the game Starsector. You're running from the .bat file instead of Starsector.exe. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. When I go into hyperspace the mod crashes my game. Starsector 0.95.1a is out! I really should have split this guide up. Mainly new items and overall nerf to the planets. Cookie Notice The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. You can easily obtain new cores from farming Remnant in late game. Will I be able to do the same with Nexerelin? Also it allows you to recruit fleets to fight on your behalf. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Other than that it's all upside. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! To build stations using this mod, add the respective abilities to your ability bar! Reddit and its partners use cookies and similar technologies to provide you with a better experience. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Currently the only use of survey data is to be sold at markets for credits. You can take down their bases to halt the attacks, though. Intermittent glitchy / artifacted graphics in combat! No. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Please Note : Seeds are effected by some mods! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. If these are vanilla game seeds, great. Edited the title and fixed a few grammatical errors here and there and added new info. Can you make enemies across the sector and then settle your own colony and expect to be left alone? I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. I checked the exerelin_config.json but I can't find it or it isn't there. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Even more memory is needed. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Beginning a Starsector Colony can be a huge endeavor. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Its a chaotic universe and you cant be everywhere at once. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think specifically in the nexerelin thread, there is discussion about it. PantlessTemplar 2 yr. ago. Choose your faction (or establish your own) and dominate the Sector! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Big thing however, you must not be hated by any faction other than the luddic path. It's good but the new assault station/ planets is not fun in the least. hi um GraphicLib is not downloding as a .zip help pleas! I recently replayed Starsector and was overwhelmed by the new colony mechanics. How would one disable vsync in the starsector and java .exe? If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Last Update: 12 Feb 2023. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. The more markets you give them, the stronger they come back. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Build a heavy industry, add on a pristine nanoforge. Author: Histidine. csv is missing systemsCheck starsector log for more info , Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. You can turn off the random events for your own faction, idk about others. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). For colonizing, systems with multiple planets . Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. For more information, please see our Found the error in the logs. It comes in five classes of increasing value, depending on what the survey finds. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Starsector 0.95.1a is out! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Is the mod turn on in the launcher? It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows.

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