guilty gear strive sol matchups

Hits slightly behind Sol, allowing it to be used for cross-ups. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Guilty Gear / YMMV - TV Tropes ), but it's probably time to finally make an exception here. You don't like characters with highly interactive pressure. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. His immense damage output massively rewards hard reads. Can be kara canceled into any special move to increase its range. Ground bounces on hit, hard knockdown upon landing. Guess like your life depends on it. The number of frames for which a move has hitboxes. Character Strategy pages generally have at least some basic counter-strategy. For Example: 2369 for a j.236 input. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Refer to the. For me it's one of the worst matchups. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Faust . Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Pot's worst matchups are almost certainly Zato-1 and Axl. Situational whiff punish at best, funny "why not" move at worst. Guilty Gear Strive arrives on Game Pass next week Axl will likely attempt to reset to neutral over extending pressure sequences. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Edit:I forgot to mention. This attack is Sol's best point to use Roman Cancels in most combos. He is playing guilty gear and the other characters are playing strive. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. He wears a white coat with purple lining decorated with silver studs and . You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. Business as usual but just make sure you stay aware of Testament being able to use. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Counter Hit state during recovery until landing. How much Wall Damage is applied when the move connects on hit. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! . Guilty Gear Strive: Goldlewis Dickinson Guide You should be gaining ground when you block it, not getting pushed back. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Vote for May's tiers . Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios The difference between the attacker's recovery and the period that the opponent is in blockstun. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The character whose not only not bad but good, it's Sol Badguy! Did you mean? Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Going to ignore the Chipp matchup for the time being, apologies in While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Moves forward about one character length at no charge to fullscreen at max charge. That whole Ram thing is a fluke. An attack during the opponent's pressure, intended to interrupt it. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. : 14 different dream interpretations related to the / and /bet you see in your dream. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. 23. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. 26. This can be combined with dash momentum to cover large distances extremely quickly. Important tool for landing Clean Hit Volcanic Viper in the corner. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Every other poke is 40+. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Sol Badguy | Guilty Gear Wiki | Fandom If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Ram feasts on Zato once she gets in but this also goes both ways. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Zato-1 - 4.7. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Baiken. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Laskeese 2 yr. ago. Sol Badguy vs. May - 18. His best poke is 5P/2P at 31/34 frames. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Bridget. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. She's really annoying but you can pretty much do things as usual. Builds 1000 Tension once all damage is dealt. Guilty Gear Strive - Wikipedia Standard Ramlethal offense works fine here. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Published on 3 Mar 2023. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Vote for Leo's tiers . Guilty Gear Strive Tier List: Best Characters - Dot Esports Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. You should only ever really use air dash in the MU on reaction when you see a whiff. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Games Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Just be mindful that Chipp has. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Matchups. It's not reliable to try going for these though. Key tool in frame traps, leading to some of Sol's highest damage. If you don't punish it however, she's +2 which means she can keep running her pressure. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Sol matchup chart. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. It can also be kara canceled from 6S for another range increase. GGST - Sol Badguy Overview - Dustloop Wiki Press J to jump to the feed. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Causes floating crumple on ground hit, delaying a follow-up will force stand. Sol floats through the air before doing a diving punch. Launches opponent on hit if combo'd into. . The hard knockdown can grant good okizeme. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Data in [] represents values when fully charged. Win rate. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. The time before an attack is active including the first active frame. Baiken is very nimble and annoying to deal with in the neutral. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. He further explained that Ramlethal is a hard matchup . Significantly slower than an uncharged 5D, making it easier to react to. Someone you don't want to run into. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Sol releases a pillar of flame that slowly crawls along the ground. GGST - Zato-1 Matchups - Dustloop Wiki Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. It loses to throws, so try to only use it if the opponent isn't at point blank range. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Furthermore, 6P special cancels on block which will let you start running your pressure. GGST - Giovanna Strategy - Dustloop Wiki Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. Data in [] represents values on Clean Hit (All versions). Es la conclusin de la historia de Sol Badguy (A.K.A. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Can gatling from 5K, 2K, or c.S for a mix-up. Credit: Arc System Works. Popularity. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Thanks to its lack of proration, it is easily Sol's strongest starter. Data in [] represents values on Clean Hit. Wanna see me combo into 5K on Counter Hit? WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. Its start-up and travel distance increases the longer S is held. This can be caused by crouching, certain moves, and being short. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Sol Badguy vs. Ramlethal - 18. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. I have no plans to increase the sample size or make new ones for future patches. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Search. In general, use low-commit moves like your K and P buttons. Most miserable matchups in Strive? : r/Guiltygear - reddit If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Weird that I'd have them exactly reversed. This section has strict standards that must be followed. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. This is the top 1000 but multiplied out by popularity. Browse our network 9 . Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Character | Guilty Gear -strive- | Arc System Works H KabariGuard:AllStartup:18Recovery:19Advantage:-3. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! Overview | Frame data | Matchups | Strategy Return to Top. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Worst Match. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Giovanna has red hair and a tanned skin complexion. Also links into 2K against crouching opponents, even at max range. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Pay close attention to how much Axl is committing to that button and counterattack. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. If you let Baiken grab you, she can start to run pressure like. 28. Here's how you can play Anji Mito in Guilty Gear Strive. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Luckily for you, Ram has an annoying combo and great ways to get in. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Remind them that blocking isn't everything. Sol Badguy; Giovanna; . Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. 6S can be kara canceled into any special move. Can throw the opponent either forward or backwards. I love him so much. Don't take this seriously. 6P the dolphin so you can use rekkas to get your hard knockdown. 24. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Ram has access to a few safe jumps making her Mortobato super easier to bait. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. As said earlier, you don't really wanna RPS with Goldlewis. Create an account to follow your favorite communities and start taking part in conversations. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Has four active windows, but only hits once. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. This is a very momentum based matchup, first to break the wall usually wins. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Giovanna vs Happy Chaos Matchup Knowledge. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. There are a ton of interesting results that can be seen from this. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Follow-up knocks the opponent away on hit. May's Guilty Gear Strive tier match ups. 03 Mar 2023 23:47:00 . While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Cannot be special canceled from any move. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. The active frames of an attack refers to the amount of time an attack can hit the opponent.

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